Reading Readiness: Alphabet Module
We learn to read beginning with one letter at a time. The Alphabet Module motivates children to begin reading.
This comprehensive module:
- Provides practice with visual recognition of upper and lower case letters through playing games
- Reinforces learning of upper and lower case letters through tracing and writing letters in the FunBook
- Introduces letters three to four at a time to make learning easier
- Maintains motivation through varied activities, games and songs
The Alphabet Module Includes:
- Teacher’s Guide A- Alphabet – which includes the answers to the Student FunBook and additional songs and activities
- Student FunBook A – Alphabet (For multiple copy discount go to Store)
- Fill-the-House Game –Alphabet- Upper Case Letters for 2 to 12 players
- Fill-the-House Game –Alphabet- Lower Case Letters for 2 to 12 players
- Flashcards/Letter Showdown-Alphabet-Upper Case Letters to play games one-on-one or with teams
- Flashcards/Letter Showdown-Alphabet-Lower Case Letters to play games one-on-one or with teams
- A copy of the award-winning book, The Tale of Tiger Tuesday, to introduce Tiger, his family and Tuesday Street.
We recommend that you also order the optional Thurman the Dog stuffed animal and one Marshmallow the Frog stuffed animal, which children take home and bring back with a journal page which they complete explaining who Thurman and Marshmallow met, where he went and what he did. It’s a fun activity and it really helps kids get excited about learning how to read.
“The more you read, the more things you will know. The more that you learn, the more places you’ll go.”
—Dr. Seuss
MODULES: Alphabet | Consonants | CVC | VCE | Vowel Digraphs | R-Controlled | Diphthongs